GAMING
Bungie Opens the Destiny 2 Vault After Marathon Stalls
Bungie will restore vaulted Destiny 2 campaigns after Marathon missed its player targets and Sony cut most of the Destiny team.
Bungie will restore vaulted Destiny 2 campaigns, destinations, and raids for every player, months after it shipped the game’s last content update. Studio head Poria Torkan and Marathon general manager Josh Deane said Destiny is foundational to the studio’s future, and that Marathon did not reach as many players as they had hoped.
The unvault is the first public product from a studio that spent June telling Destiny 2 it was finished.
Bungie Says Destiny Is Foundational Again
Torkan and Deane signed a bungie.net post dated September 17, 2026, and the studio posted the accompanying video on September 21. They said Bungie has been making games for over 30 years, then admitted the last few years cost it trust, colleagues, and a clear sense of who it was building for.
We lost trust, we lost incredible colleagues, and we lost sight of what we should be prioritizing most, our players.
Poria Torkan and Josh Deane, The Next Chapter for Bungie
They said they are not asking anyone to trust a blog. Trust, they wrote, has to come from the games, the calls they make, and how often they show up. In the video, Torkan put the miss more bluntly: the studio chased visions without enough focus on what players loved, and that is on Bungie.
On May 21, Bungie had told players that June 9 would bring the final live-service content update for Destiny 2, Monument of Triumph, so the studio could incubate other games. Destiny 2 would stay playable, it said, the way the original Destiny still is. The September letter walks that back. Destiny, they wrote, is foundational, they have more stories to tell, and they are not done with Destiny.
They also said Marathon was never intended to replace it. That line only lands because, for most of 2026, the studio behaved as if it might.
The Vault Was Sold as a Technical Necessity
The content now coming back is the same class of campaigns, destinations, and raids Bungie spent six years taking out. On June 9, 2020, exactly six years before Monument of Triumph, Bungie told players Destiny 2 had become too large to efficiently update and maintain. The live game, that post said, could demand a 115GB download, with about 25GB of new content stacked on each year.
Warmind’s campaign, it added, accounted for 0.3 percent of time played in one tracked season while making up 5 percent of the install. The fix was the Destiny Content Vault. Older destinations and activities would cycle out at expansion boundaries so new work could ship faster and the file could shrink.
THE VAULT CALENDAR
- June 9, 2020: Bungie announces the Destiny Content Vault and says some removed content may return later, altered if needed.
- November 10, 2020: Beyond Light removes Io, Titan, Mercury, and Mars, plus the Red War, Curse of Osiris, and Warmind campaigns and several raids, including Leviathan and its lairs.
- February 22, 2022: The Witch Queen takes the Tangled Shore and the Forsaken campaign with it.
- May 21, 2026: Bungie names Monument of Triumph as Destiny 2’s last live-service content update.
- June 9, 2026: Monument of Triumph ships. Seasonal events such as Solstice and Festival of the Lost are retired.
- September 21, 2026: Torkan and Deane say vaulted campaigns, destinations, and raids are coming back for all players.
Bungie said in 2020 that vaulted pieces might return. It also spent years treating removal as the price of a healthy live game. The September letter now calls that removal a lasting hit to trust, and says the studio cannot undo the original call, only restore what it took.
Sony Cut Most of the Destiny Team in June
The people who would do that restore are not the roster that built Destiny 2. On June 25, Hermen Hulst, CEO of Sony Interactive Entertainment’s Studio Business Group, told staff Sony would reduce Bungie’s workforce, including most of the Destiny team and some Marathon staff, plus Sony crews who supported the studio.
THE JUNE CUTS
- Headcount: A Washington State WARN filing listed 292 jobs at Bungie’s Bellevue headquarters.
- Timing: Separations were set to begin July 9, 16 days after Monument of Triumph.
- Scope: Hulst’s memo named most of the Destiny team and some Marathon roles, after Sony bought Bungie for $3.6 billion in 2022.
- Studio line: Bungie said Destiny 2 fell short of expectations, and that with future projects still in early incubation it could not keep its previous size.
Hulst still called Marathon an important part of the portfolio and pointed to incubation work for later games. Torkan and Deane now say they have no new games to reveal. The first step they will show is old Destiny 2, rebuilt to current lighting, encounters, combatants, and systems, because changes since Beyond Light mean this is not a file restore.
Marathon’s Steam Peak Did Not Hold
Marathon launched March 5, 2026 as Bungie’s extraction shooter, the product that was supposed to carry the studio once Destiny 2 stopped getting new chapters. On Steam it hit 77,358 concurrent Steam players, then bled players through spring. A June Season 2 bump lifted the monthly peak to 40,370. By August the peak was 6,296.
MARATHON ON STEAM
| Month | Average players | Peak |
|---|---|---|
| March 2026 | 35,040 | 77,358 |
| April 2026 | 15,833 | 36,173 |
| May 2026 | 8,224 | 17,050 |
| June 2026 | 11,442 | 40,370 |
| July 2026 | 4,749 | 14,699 |
| August 2026 | 2,827 | 6,296 |
Over the last 30 days the average was 2,045 and the peak was 3,772, a 95% drop from the March peak. Those figures are Steam only. PlayStation 5 and Xbox add players Bungie has not published as a single concurrent number. They are still the public record of a launch that did not hold.
Deane said the people who did stick with Marathon connected with what makes it distinct, and that the game still needs to evolve. The letter’s own phrasing is the tell. Bungie will keep the combat and the tension, then push the design past the extraction box it put around the game at launch.
What Players Get Back, and What They Don’t
The promise is broad and the schedule is not. Vaulted campaigns, destinations, and raids return, and they will be available to all Destiny 2 players. Bungie did not name Red War, Forsaken, Leviathan, or any other title in the post. It did not say which piece ships first, or in which month.
In the video, Deane said the studio would commit to unvaulting the campaigns, destinations, and raids that never should have been ripped away to begin with. That is the closest thing to a ranking the studio has offered: all of that class of content, in time, for everyone.
WHAT WE KNOW
- The categories: Campaigns, destinations, and raids are in scope, and access is for every Destiny 2 player.
- The work: Lighting, encounters, combatants, and other systems have to be updated to current standards.
- The purpose: Bungie called the restore the first step toward new Destiny stories and games, with more detail in the coming months.
WHAT IS UNCONFIRMED
- Titles and order: No campaign, destination, or raid is named, so a Red War-first plan is still a guess.
- Seasonal content: The letter does not say whether vaulted seasons, exotic missions, or Crucible maps return with the big-ticket pieces.
- A new Destiny game: Torkan and Deane did not announce Destiny 3 or a ship window for original work.
Players who showed up after the June sendoff already forced one change. Bungie said those voices made a real impact. Treating the unvault as a win is fair. Treating it as a finished roadmap is not.
Marathon Will Add Permanent PvE in December
The extraction shooter is being rebuilt on a slower clock. A September 14 Marathon post pulled a major update off September 22 and split the work. A smaller Nightfall Refresh lands October 6 with a progression and economy reset, a new Rewards Pass, live tuning, and a limited return of Vault Breaker, the experimental PvE mode. The bigger drop, Symbiosis, is dated December 8.
SYMBIOSIS ON DECEMBER 8
- Permanent PvE: The first lasting PvE path, so players can progress without a full extraction run.
- Social space: A hangout with a firing range, plus a Perimeter refresh and a new Runner shell.
- Other modes: An experimental team deathmatch playlist and the first pass at new-player onboarding.
Bungie is also leaving a strict seasonal calendar. Major work will ship when it is ready, the team wrote, because players asked for more depth, variety, and reasons to stay. That is a polite way of saying the launch loop did not keep enough people in the world.
Through the rest of year one, Deane said Marathon will try to serve cooperative PvE, competitive PvP, and the original PvPvE mix. The game that was sold as a tense extraction shooter is being asked to be several games, because one mode did not pay the studio’s bill.
Restored Campaigns Still Need a Team to Build Them
The September video is fronted by the studio head and the Marathon general manager. No Destiny lead is named. No raid director is named. No date is attached to the first returning campaign. The letter’s own caution is the most useful line in it: bringing this content back is not as simple as restoring old files, and the work will take time.
That time now sits on a smaller Bungie. Sony already took most of the Destiny team in June. Marathon still has October and December work on the calendar, plus a promised follow-up on how it becomes a deeper survival game. Incubation projects remain unnamed. The unvault has to share that remaining staff with all of it.
Torkan and Deane asked players to keep holding them accountable, and said they will set up a way to report against a short list of commitments: a longer future for Destiny, a larger Marathon community, clearer priorities, and faster talk when plans change. The first test of that list is the one they already wrote down. Campaigns, destinations, and raids come back for everyone, built to the game as it exists now, with no switch to flip.
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