Connect with us

GAMING

Epic Delays Its Marvel-Star Wars Shooter for an AI Rebuild

Epic pulled a March 2027 Marvel-Star Wars shooter for an AI-first finish after cutting over 1,000 jobs, and after Fortnite’s AI Vader broke on launch day.

Published

on

Epic Games has pulled the March 2027 date on an unannounced Marvel and Star Wars shooter and told the team to finish it with generative AI. The Fortnite maker now has no new release window for the crossover.

A director on the project told staff there would be “No more hand-written code.” All art, that message said, would be “generated with full AI workflows,” using tools such as Anthropic’s Claude. The order landed on a Disney-backed game after Epic had already cut over 1,000 people, and after players had already broken an AI Darth Vader in Fortnite the day that character went live.

Epic Pulled the March 2027 Date

The shooter had been running behind. Epic had underestimated how many developers, and how much time, the game would need, and some staff were shocked when the AI-first turn arrived. There is still no public title, no trailer, and no replacement date.

Jake Jones, Epic’s communications director, said the company is “embracing AI-accelerated development, led by Epic developers who are the visionaries and creative drivers for everything we do.” That is the official line. The internal one is blunter: stop writing the code by hand, generate the art through full AI pipelines, and treat Claude as part of production rather than a side experiment.

WHAT WE KNOW AND WHAT WE DO NOT

  • The game: An unannounced Marvel and Star Wars crossover shooter from Epic, with no public name.
  • The old date: It had been slated for March 2027 and that window is gone.
  • The new date: None has been given.
  • The order: Directors described an AI-first finish, no hand-written code, and art generated with full AI workflows, including Anthropic’s Claude.
  • The public line: Jones said Epic developers remain the creative drivers; CEO Tim Sweeney framed the shift as more output, not a smaller headcount.

People close to the work say the slowdown came first and the AI mandate came after. That sequence matters, because it makes the tools a catch-up plan on a late Disney-scale production, not a greenfield test on a small mode.

A $1.5 Billion Disney Stake Rides on the Crossover

On February 7, 2024, The Walt Disney Company said it would $1.5 billion equity stake in Epic and join a multiyear project for a new games and entertainment universe tied to Fortnite. The universe was supposed to let people play, watch, shop, and hang around characters from Disney, Pixar, Marvel, Star Wars, and Avatar, all on Unreal Engine. Bob Iger called it Disney’s biggest entry ever into games.

Our exciting new relationship with Epic Games will bring together Disney’s beloved brands and franchises with the hugely popular Fortnite in a transformational new games and entertainment universe.

Robert A. Iger, CEO, The Walt Disney Company, February 7, 2024

Disney already used Unreal on Kingdom Hearts 3, Star Wars Jedi: Survivor, and more than 15 park attractions, including Millennium Falcon: Smugglers Run. The two companies also pointed at a Fortnite precedent: Marvel Nexus War with Galactus, which they said drew more than 15.3 million players at once. Sweeney, in the same announcement, said they were building a persistent, open, and interoperable setup that would bring the Disney and Fortnite crowds together.

WHAT DISNEY PUT ON PAPER IN 2024

Piece of the deal What was announced
Money $1.5 billion for an equity stake in Epic
Product A new persistent universe that works with Fortnite
Named worlds Disney, Pixar, Marvel, Star Wars, Avatar
Engine Unreal Engine across games, film work, and parks
Cited Fortnite peak More than 15.3 million concurrent at Galactus

The delayed shooter is the first original Marvel-Star Wars game from that partnership to surface in any detail. Disney has not issued a public comment on the slipped date or on an AI-first art and code pipeline for those characters. The 2024 release sold a universe. The 2026 production note sells a method.

Epic Cut Over 1,000 Jobs and Denied an AI Link

On March 24, 2026, Sweeney sent staff a note that Epic was laying off over 1000 Epic employees. He opened with “I’m sorry we’re here again.” A downturn in Fortnite engagement that started in 2025, he wrote, meant the company was spending significantly more than it was making, so it had to make major cuts to stay funded. Those job cuts, plus over $500 million in identified savings from contracting, marketing, and closed open roles, were meant to put Epic in a more stable place.

He listed industry pressure (slower growth, weaker spending, current consoles selling less than the last generation) and Epic-specific problems, including seasons that did not deliver “consistent Fortnite magic” and an early return to mobile. Then he added a sentence that now sits next to the October order: “Since it’s a thing now, I should note that the layoffs aren’t related to AI. To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can.”

Impacted staff were promised at least four months of base pay, more with tenure, Epic-paid health coverage (six months in the United States), accelerated stock vesting through January 2027, and extra time to exercise equity. The memo also said Epic would kick off “the next generation” with huge launch plans toward the end of 2026. The Marvel-Star Wars shooter, at that point, was still aimed at March 2027.

FROM THE DISNEY CHECK TO THE DELAY

  1. February 7, 2024: Disney announces a $1.5 billion stake in Epic and a Fortnite-tied universe that names Marvel and Star Wars.
  2. May 16, 2025: Fortnite ships an AI-voiced Darth Vader; players break the character the same day and Epic hotfixes it.
  3. March 24, 2026: Epic cuts over 1,000 jobs and Sweeney writes that the layoffs are not related to AI.
  4. June 17, 2026: Unreal Engine 5.8 ships an experimental MCP plugin so models such as Claude can act inside the editor.
  5. July 16, 2026: Epic adds AI voices and personas to 36 Fortnite characters for creator islands.
  6. October 12, 2026: The Marvel-Star Wars shooter loses its March 2027 date, directors order an AI-first finish, and Sweeney posts the company-wide pivot.

On X, after the pivot post, someone asked how the new line squared with firing 1,000 people. Sweeney did not answer that question. He did answer questions about speed, playtests, and people who want 2016 back.

Players Broke Fortnite’s AI Vader the Day It Launched

In May 2025, Fortnite let players recruit Darth Vader and talk to him in voice chat. Epic said the Jones estate had granted permission to use an AI take on James Earl Jones’s voice, and it said player audio would not be stored or used to train models. Kids under 13, or under the local age of digital consent, needed a parent’s OK. There was a report button for whatever Vader might say.

Players treated the report button as a challenge. Streamers got the character to echo swears, then scold them in character. Other clips showed slurs and lines that had nothing to do with the Sith. Epic pushed a hotfix the same day and said it should not happen again. SAG-AFTRA later filed an unfair labor practice charge against Llama Productions, an Epic subsidiary, arguing the company had replaced bargaining-unit voice work with AI without notice or bargaining.

Epic did not pull the idea. In June 2025 it told creators it would share the underlying tech so they could build their own AI NPCs in Unreal Editor for Fortnite. On July 16, 2026, it added consistent voices and personas to 36 Fortnite characters, including Fishstick, Cuddle Team Leader, and Agent Jonesy, for islands that could go live on July 30. Those voices, Epic wrote, came from independent professional actors who agreed to have their performances used to build the models. The next step, it said, was to talk with guilds and the original Fortnite Battle Royale voice actors.

That is the pattern the delayed shooter inherits. Epic asks for consent where it can, ships the feature, then spends the first day patching whatever players do to branded AI. A full-AI-art Marvel and Star Wars campaign is a much larger surface than one NPC with a report button. The audience already knows the sport.

Claude Can Already Drive Unreal From Inside the Editor

The Disney game is not where Epic invented this stack. At State of Unreal on June 17, 2026, the company listed a MCP with integrations for Claude, Gemini, and other models as one of three pillars on the road to Unreal Engine 6, which is aimed at early access at the end of 2027. The pitch was that teams should spend time on the creative and technical work that matters, not on manual chores.

Unreal Engine 5.8, the last planned major UE5 release, shipped that plugin as an experimental feature. Official docs say Unreal MCP embeds an MCP server in the editor so an agent such as Claude Code, Cursor, or Gemini can drive the project over a local HTTP link. The agent can spawn actors, set lighting, make material instances, inspect Slate widgets, and run automation tests, and studios can add their own tools.

WHAT THE PLUGIN IS BUILT TO DO

  • The hook: Any MCP-compatible agent can operate the running editor, not just paste code into a chat window.
  • The models: Epic’s public list includes Claude, Gemini, Cursor, VS Code, and Codex; Sweeney has said Epic did not want one house coding model.
  • The status: It is experimental in 5.8, off by default, and localhost-only in the documented setup.
  • The destination: Epic is folding the same idea into Unreal Engine 6 as a core pipeline feature, not a demo.

Sweeney’s October post made the customer implication plain: move people inside Epic for “maximum AI acceleration,” then “bring the benefits to all teams using Unreal.” The delayed shooter is the internal crash test. Every Unreal licensee is the longer bet. That is why a slipped Disney date is also an engine story. If Claude is going to write production code and the art pipe is going to run “full AI workflows” on Marvel and Star Wars, other studios will be asked, soon, whether they are doing the same.

Faster Playtests Are the Pitch Epic Is Selling

Sweeney posted the pivot on October 12, 2026, a few hours around the internal leak. He said Epic was moving developers around to retool for maximum AI acceleration. The aim, he wrote, is not to do the same work with fewer people, but to let everyone there build more and better stuff.

We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration. The aim isn’t to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.

Tim Sweeney, CEO and founder, Epic Games, on X, October 12, 2026

He followed with numbers. Right now the lift is “highly variable,” from 20% in the most technical Unreal work to 5x in areas such as web development. By this time next year, he expects very little will be less than 3x January 2026 efficiency. The biggest change, he said, will be a shorter path from an idea to a playtest, which he blamed for many recent AAA failures. A more modest aim, in another reply, was “to survive the AI revolution, help other developers do the same, and come out on the other end making better code and content faster.”

SWEENEY’S OWN SPEED CLAIMS

  • Hard Unreal work now: About 20% faster in the most technical engine areas.
  • Web-like work now: Up to 5x in some of those tasks.
  • The 2027 bar: Almost nothing under 3x versus January 2026 efficiency.
  • The design claim: Faster idea-to-playtest loops, which he says recent AAA games did not get.

When the backlash hit, Sweeney wrote that much of the room wants it to be 2016 again, but it is not. Epic’s job, as a tools company for a large share of the industry, is “to design for the present that is and the future that will soon be.” He said he is optimistic and sees the shift as empowering for creators. In June he had already conceded Unreal’s AI tools can produce “AI slop,” then compared that junk to asset flips and said serious teams would treat the same tools as an accelerant.

The split in the replies is not mysterious. One camp hears a studio trying to ship more Fortnite seasons, more Unreal features, and a late Disney shooter with a thinner staff. The other hears a CEO who will not connect October’s “more people doing more” line to March’s over-1,000-person cut. Players, for their part, have already shown what they do with AI-voiced Star Wars: they try to make it swear. A Marvel-Star Wars shooter built on no hand-written code and full AI art walks into that habit with both of Disney’s biggest toy boxes open.

Sweeney still has not said how the pivot lines up with those March cuts. The shooter still has no new date.

Harry is the editor of RTD JOURNAL, an independent publication that he owns, and ten years of journalism, first as a reporter, now as an editor, have left him with a habit of reading the documents other people skip. Annual reports are read to the footnotes, court filings to the exhibits, government releases to the methodology section, because that is where the numbers that matter usually sit. Each figure that reaches the page is checked against the document it came from, and claims that cannot be tied to a primary source are left out. That approach runs across the site's ten sections, written for an international readership: news, business and technology on one side, science, sports, entertainment, travel, lifestyle, gaming and auto on the other, all held to the same standard of evidence. A mistake, once found, is fixed on the article with a dated note that explains the change, as the site's public corrections policy requires. Readers can reach him with documents, questions or corrections at support@rtdjournal.com.

Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Trending